#pragma once
#include <Engine/MapRenderer.hpp>

namespace he
{
	class TerrainMaterialManager;

	//! Map renderer used by editor.
	class EditorMapRenderer : public MapRenderer
	{
		// Construction/Destruction
	public:
		EditorMapRenderer(Map *pMap, TerrainMaterialManager &MaterialManager, Ogre::SceneManager &Manager);
	};
} /*he*/
